include('shared.lua')

function SWEP:DrawWeaponSelection( x, y, wide, tall, alpha )

local QuadTable = {} 
 QuadTable.texture = surface.GetTextureID( "vgui/entities/ss_keys" )
 QuadTable.x = x + wide/2-64
 QuadTable.y =  y + tall/2-64
 QuadTable.w = 128
 QuadTable.h = 128
 draw.TexturedQuad( QuadTable )

self:PrintWeaponInfo( x + wide + 20, y + tall * 0.95, alpha )
end